IPGPA ADVANTAGE
- Full time Animation Program (part time option available at few campuses)
- International Faculty teaching few software
- Visualization & Fine Arts
- Design Essentials
- Concept Making
- Story Telling & Story boarding
- Sketching & Illustrations Program Developed by ARJUN- the Famous Cartoonist
- Pre production Program Developed & taught by NID alumni (optional)
- 2D traditional animation
- 3D character modeling & animation
- Environment and scene developing
- Game Design pipeline
- Audio-Video editing and composing
- Special Effects and compositing
- Match Moving
- Communications Creativity & entrepreneurship, 1 month program at MICA
- Concubator with MICA to make your Demoreels (optional)
MODULE 1 (HDFA)
SEMESTER 1:
Term 1: Pre-Production
Term Objective
This term focuses on your learning the design skills, elements of design, principles of design, human and animal anatomy & drawing, story generation, story boarding, sense of music, character design, digital painting, digital illustrations, sense of aesthetics in presentation
Term Journey
- Animation Production Process(2D )
- Pre Production (Drawing & sketching)
- Design Essentials
- Creative Thinking
- Asthetic Arts (Fine Arts)
- CG Digital Painting (Photoshop)
- COMPOSITIONS
- Digital Illustrations (Illustrator)
- COMMERCIAL ARTS
- DIGITAL AUDIO
Term 2: Production Of 2D Animation
Term Objective
This term focuses on your becoming Flash animator, Pre production artist, developing sensitivity to Character Developement & 2D Animation
Term Approach
- DESIGN ESSENTIALS Part 2
- Classical 2D Animation through Light Box
- 2D Animation (Flash)
- Value Added: Action Script
- Motion Graphics & Compositing (Afx)
- Movie Magic (Premiere)
SEMESTER 2:
Term 3: Production Of 3D Animation
Term Objective
Mastery at product design, architectural 3d modeler, character personification.
Term Approach
- Animation Production Process(3D)
- DESIGN ESSENTIALS Part 3
- Virtual World Of Imagination(3D Max Part 1)
- World Of Illusions (MayaXplored Comprehensive)
MODULE 2 (PGPA) = MODULE 1 + 2
SEMESTER 3:
Term 4: Specialization In 3D Dynamics
Term Objective
This term focuses on your achieving the skills of a 3D Game Modeler, Animator, Rigger, Vfx artist
Term Journey
- Game Design Pipeline
- Advertising Media
- Stop Motion Animation (Claymation)
- DESIGN ESSENTIALS Part 4
- Low Poly Modeling for Gaming
- Rigging & Animation (3D Max Part 2)
- 3d Character Animation (Character Studio)
- An Eye to Visual Effects
- Life To Illusions (Dynamics in Max )
- Life To Illusions (Dynamics in Maya)
- Match Movie (Motion Tracking)
- Project
- Value Added: Plugins (V Ray, Poly Boost etc)
SEMESTER 4:
Term 5: Specialization In 3D Animation & Rigging
Term Objective
This term focuses on your achieving the skills of a 3D Game Modeler, Animator, Rigger, Vfx artist
Term Journey
- Sculpting the Model (Mud Box)
- Advance Rigging
- Advance Animation
- Fusion
- Project
- Vaulue Added: Plugins (Render Man etc)
MODULE 3 (IPGPA) = MODULE 1 + 2 + 3
SEMESTER 5:
Term 6: Super Specialization In 2D Animation & Audio
Term Objective
This term focuses on your achieving the skills of 2D Animator, Audio Expert, Visualize
Term Journey
- 2D & 3D Motion & Concepts
- Visualization & Compilation
- Light Box (individual project of SPLL)
- Adv 2D Animation (Harmony)
- Digital Audio Engineering (Audition / Fruity Loops)
- Audio Engineering
- Project
SEMESTER 6:
Term 7: Super Specialization In 3D & Super Specialization in Vfx & Editing
Term Objective
This term focuses on your achieving the skills of a 3D Modler, Texturing Artist, Animator, Video Editor and Compositer.
Term Journey
- Enhancing your Maya with MEL
- Digital Sculpting & Painting (Z Brush)
- Controlling The Digital Life MoCap (MotionBuilder)
- Shake
- FCP
- 3D Compositing & Match Moving (Bojou)
- Avid’s Flagship product for Post Production
Demo Reel Creation Super Specialized Projects
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